💪Power-Ups
Power-Ups are special abilities that players can obtain during a match around the map which provides them an advantage in wining the game.
Last updated
Power-Ups are special abilities that players can obtain during a match around the map which provides them an advantage in wining the game.
Last updated
Single Power-Up - You can hold only 1 Power-Up at a time. This means that if you hold 2 charges of Double Jump and you collect a Haste, the Haste will replace the Double Jump.
Activation - Held Power-ups are activated by pressing the “E” Key or Left Mouse Click.
Respawn - Once collected the power-ups disappear and will take some time before they respawn again.
Picking Dynamics - When a Player picks a Power-Up it instantly replaces any other Power-Up they have picked before UNLESS it's an active Power-Up with a duration. In this case, the active power-up gameplay effect should play out as intended for its duration and at the end of it the last power-up they picked is selected.
Example of picking up another power-up during an active Power-Up is in effect
Player has Haste effect active
During the Haste effect, the player collects Metamorphosis Power-Up
Haste remains active until duration is over
When Haste is over the player Power-Up icon changes to Metamorph
- Another slightly special case is when a Player has an aimable Power-Up (has 2 stages: inactive and aiming), they initiate aiming and then they pick another Power-Up. In both stages the Power-Up is instantly replaced by the ones that was picked, but if the Player was aiming, they are interrupted and go back to inactive status but with the new Power-Up selected.
Power-Ups can be of three types: Attack, Boost, and Defense. Choose the right tactics by using defensive, offensive, or boost power-ups to get a great advantage in a match!
Attack Type | Description |
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Boost Type | Description |
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Defense Type | Description |
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Dynabomb
Throwable Bombs that explode after a short period of time.
Metamorph
Transform into a Metamorph and inflate to blast anyone around you.
Starbloom
Snazzy projectiles with a parabolic trajectory that explode on impact.
Hexnade
Any Players affected by these grenades temporarily turn into harmless, slow creatures.
Haste
A Speed Boost is the simplest way to get ahead of other Players in a Race.
Double Jump
This considerably stronger second jump can be used to take shortcuts and avoid danger.
Jetpack
A useful tool that gives a controllable upwards boost, allowing flight for as long as the Power-Up lasts.
Ghost Potion
Transformation into a ghost-like entity, evading most hazards and phasing through Players